Finding Your Identity in Online Games

As of today, there are dozens of Massively-Multiplayer Online Role-Playing Games (MMOPRG’s) slated for release or in beta. It is hard to decide on which online game to play. And most of us don’t have the time or money to play more then one game at a time. With all the competition, software companies need to come up with more creative ways of distinguishing themselves from each other and retaining their player base.

After all the hype from the initial release of a game subsides, what keeps players engaged in the virtual world? For one thing, the game has to be fun and must continue to be fun. Beyond that, the players need to have a sense of ownership - they need to have a tangible connection and personal investment in their online world.

Online games are an extension of our real life. What keeps us happy in the real world will often translate to what keeps us happy in the virtual world of a game. We like to feel special and have the ability to express ourselves in our own unique way. We also enjoy the freedom to choose of what we do with our possessions and time.

Customizable Characters

One of the most important aspects of a game is being able to customize the in-game character. Having a unique avatar or graphical representation helps players stand out. It is a key element that defines the identity of a player.

The latest online role-playing games let you tweak a multitude of physical including hair color and style, facial characteristics, height, weight, age, and gender. This lets players create a unique, one-of-a-kind avatar that defines them in the virtual world.

As voice chat is becoming more common in online games, players are feeling a need to customize the sound of their voice. These gamers may have spent a long time customizing the look of their avatars, why not have voices to match? Voice-changing products like MorphVOX from Screaming Bee allow these players to have a unique voice that matches their in-game character, whether they choose to be a mighty giant or space adventurer.

Opportunities to improve a character’s abilities or skills are an important feature of an online game. Just as in real world, people like to have the option of changing their lot in life through self-improvement. Between gaining skills and “leveling-up”, their online character continues to grow and improve.

Possessions

Another way to customize character in game is providing a variety of clothing and possessions. Just as someone can look and dress a certain way in real life, their character in game should have the option to wear variety of clothes. Unique clothing combinations provide a form of self-expression, define your character’s style and allow people to find you in a crowded tavern or spaceport. And depending one’s mood, it is nice to have a variety of outfits to wear for in game hunts or special events.

A game with variety of loot and goodies is a big draw for gamers. Much of the excitement and interest in online games stems from the opportunity to discover new and cool treasure. People will literally spend hours and days of their real life “camping” spots on the virtual world of a game to find the latest and greatest loot or treasure.

Having a place to call home is no different in an online world. Players appreciate games that offer player housing. Customizable player housing can be so important that the people will continue to pay monthly fees for a game that they’ve stopped playing in order to keep a house that they worked so hard to acquire. They may often trade property to other players for exorbitant virtual or real dollars.

Different Roles for Different Folks

Just as in real life, gamers need a purpose. After some time, all the leveling-up and acquiring new possessions can lose its luster. Online games offer professions, player driven economy, and guilds to provide players with roles and, moreover, a way of creating a virtual society.

Interdependence on other players keeps people engaged in games because they have a tangible purpose or role in the virtual world. Some choose to be merchants who sell various goods, such as food, clothing, and weapons to other players. In return they barter for money or goods. Others can choose to be part of a guild, working for a common purpose or hunting together in larger groups.

Online gamers will often form long-lasting friendships as a result of their time in these vibrant virtual societies. You may see the same players move from virtual world to virtual world as the latest online game is released. And in the real world, these same people will choose to spend time together and support each other in both good and bad times.

Going Beyond the Virtual World

The success of an online game in developing ownership can be measured by its ability to go beyond the confines of the virtual world into the personal life of a gamer. Online games haven’t isolated people as some people may argue. They instead have enriched the lives of the many players who have invested time and energy into these rich worlds.

Mark Ramirez is CEO and co-founder of Screaming Bee LLC, a leading provider of voice software and solutions for online games and messenger applications. For more information visit: http://www.screamingbee.com

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Create Computer Games - Get Started on Creating Your Own Virtual Worlds

I’ve always loved video games, ever since I first played them on a friend’s computer in the afternoon after elementary school. There’s something almost magical about the fact that we can move images around and interact with virtual worlds, a living fantasy presented for us to interact with however we please. I’ve also always wanted to make games myself but, until recently, didn’t have the technical knowledge to do so. Now, I’m a second year software engineering student, so if I weren’t able to code a game without too many dramas there’d be something drastically wrong. But what about the common person: the person for whom the term ‘memory leak’ conjures up images of their grandfather, ‘pipeline’ is where the water flows, and ‘blitting’ is unheard of? Well, everyone can get in on the game creation process, and you don’t even need to learn ‘real’ programming to do so.

So where do games start? With an idea. Games, like all fiction, require an idea to be successful. Sure, in the same way you can just sit down and write a story without foresight, you can jump on in and slap a game together. However, unless you get ridiculously lucky, the best works are usually the ones that have been well thought out beforehand.

There are two methods of planning a project. You can start from a known technological standpoint and build your project on top of that or you can just go for the design, add as many features and ideas as you like, and then remove the ones that you can’t use when you’ve decided on the technology you’re going to implement the game with. In general, the second type is probably the best one to go with when designing games. When you’re first starting out however, the first option will save you many headaches.

So, for a first game you’re going to want a pretty simple idea. Don’t get me wrong, crazy-go-nuts game ideas are fantastic, and there should be more of them out there, but you’re not going to be able to create a real world simulator with fifty billion virtual people all interacting real time with your actions having a butterfly effect on the future of the virtual universe when it’s just your first game. Really. Many people try it; none that I know of have succeeded. Imitation is the best way to start out. Simple games such as ‘Space Invaders’, ‘Tetris’, ‘Pacman’ or even ‘Pong’ are great places to start. All are largely simple to create but have some inherent challenges. ‘Pacman’ for example, requires path finding for the ghosts. I recommend that you start even simpler than that for your very first attempt. ‘Space Invaders’ is a nice point to jump in. You can make a simple, complete game without much effort and it’s almost infinitely extensible.

If you’re stuck for an idea, pick a genre that you enjoy. Do you love adventure games such as ‘Monkey Island’, ‘Grim Fandango’, ‘Space Quest’, ‘King’s Quest’ etc.? Design one of those. Are you into fighting games like ‘Street Fighter’, ‘Tekken’, ‘Soul Calibur’, ‘Mortal Kombat’ and so on? Come up with an idea for that. Do you like first person shooters such as ‘Quake’, ‘Half Life’ or ‘Doom’? I don’t recommend it as a first project, but you can always give it a go. Feel free to be as generic as you like, this is a learning experience after all.

Now that you have your idea it’s time to flesh it out. Don’t worry about the technology or the fact that you may not know how to actually implement a game just yet, just grab yourself some paper and a pencil and go crazy with ideas. Describe the main characters, game play, goals, interactions, story, and key mappings, anything you can think of. Make sure you have enough detail so that someone can read through the notes and play through the game in their head with relative accuracy. Changing game design during the coding process is almost always a bad idea. Once it’s set, it should remain set until the tweaking phase (I’ll go into this more later) or you’re likely to enter ‘development hell’, where the project goes on and on; more and more work is done with less and less outcome.

At the end of this period of your game creation, you should have the following:

- A written outline of the game’s characters and possibly a sketch or two (be they space ships, yellow circles, cars or the prince of the dark kingdom of Falgour, you need to know who or what the player will be and who they will compete against)

- A written outline of the story (if there is one, this isn’t too vital for ‘Space Invaders’ or ‘Tetris’, but for ‘Uber Quest: An Adventure of Awesomeness’ it’s a really good idea)

- A description of game play, written or storyboarded. Storyboards are visual representations of ideas. Draw your characters in actions, with arrows showing the flow of action and short written descriptions detailing the events occurring in your image (because some of us aren’t fantastic artists and our images can be a little open to interpretation)

Now that you have a fleshed out idea, it’s time to work out how this will all get put together. If you’ve gotten to this point and are worried that you’re going to have to spend years learning complex programming languages in order to implement your idea, fear not! Others have already done the hard yards for you. There are many RAD (Rapid Application Development) Tools available for game creation, a number of which are available for free online. Some of them still require you to learn a ’scripting language’ (a simplified programming language made for a specific task) but in general this isn’t too complicated or involved. I’ve compiled a brief list of some of these I have found at the end of the article. The free ones are listed first, organized by game genre.

Well, that should be enough to get you started in the creation of your game. The most important thing to remember once you’ve gotten this far is that you need to complete your game. Many people start a project and then lose interest and it fails, or they keep moving on to one new project after another without finishing anything. Start small, build a working (if simple) game that is, above all else, complete. When you get to this stage you will always have a huge number of things that you wish to change, fix etc. but you’ll get a great feeling from knowing that it is, in its way, finished.

From this point, you can start the tweaking phase. Play your game a few times and ask others to do the same. Take note of what isn’t fun or could be better and change things here. At this stage, it is more important than ever to keep backups of previous versions so that if a change doesn’t work you can go back and try something different without losing any of your work. It is at this point that you can add all new features, improve graphics and sounds, whatever you please, safe in the knowledge that you’re working on a solid foundation.

When you’re happy with your game, why not share it with the world? There are many cheap or free places out there for you to host your files on and then you can jump on link lists and forums and let everyone know about your creation. Well, I hope that this has been a helpful introduction into the art of creating games. It’s a great deal of fun, and can open whole new avenues of creative expression for you to explore. Jump in and have fun!

Links:

General Game Creation:
(Tools that allow easy creation of many different game types)
Game Maker: http://www.gamemaker.nl
MegaZeux: http://megazeux.sourceforge.net/

Adventure Games:
(Games such as Monkey Island, King’s Quest, Space Quest etc.)
Adventure Game Studio: http://www.bigbluecup.com
AGAST: http://www.allitis.com/agast/
3D Adventure Studio: http://3das.noeska.com/
ADRIFT (for text adventures): http://www.adrift.org.uk/

Role Playing Games (RPGs):
(Games such as Final Fantasy, Breath of Fire, Diablo)
OHRPG: http://www.hamsterrepublic.com/ohrrpgce/
RPG Toolit: http://www.toolkitzone.com/

Fighting Games:
(Games such as Street Fighter, Mortal Kombat, Tekken, Soul Calibur etc.)
KOF91: http://sourceforge.net/projects/kof91/
MUGEN (unfortunately the site is largely in French): http://www.streetmugen.com/mugen-us.html

Side-Scrolling Games:
(Games such as the 2D Mario Games, Sonic the Hedgehog, Double Dragon etc.)
The Scrolling Game Development Kit: http://gamedev.sourceforge.net/

There are many others available as well. One particularly useful site for finding game creation tools is: http://www.ambrosine.com/resource.html

Also of note, although not freeware, are the excellent game creation tools available by Clickteam at: http://www.clickteam.com/English/
Klik and Play and The Games Factory in particular are the programs to have a look at and download the free demos of.

If you really want to do things right and program the game yourself, there are some excellent programming resources available at the following locations:

Java Game Programming:
http://fivedots.coe.psu.ac.th/~ad/jg/
http://www.gamedev.net/reference/articles/article1262.asp
http://javaboutique.internet.com/tutorials/Java_Game_Programming/

Visual Basic Game Programming:
http://markbutler.8m.com/vb-tutorial.htm

C++ Game Programming:
http://www3.telus.net/alexander_russell/course_dx/introduction_dx.htm
http://www.rit.edu/~jpw9607/tutorial.htm

General Information:
http://www.gamedev.net/
http://www.gamasutra.com/

Daniel Punch
M6.Net
http://www.m6.net
Daniel Punch is a university student learning how to make a living through having fun.

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