Published July 24th, 2008
Do you like video games? Do you beat video games after playing once? Do you feel like the games are too easy? Well, it sounds like you have a passion for these things then you should go where your heart leads you.
If you at the point where you are thinking about your career, I suggest that you do what you love to do. You should consider a different course of action: majoring in something you TRULY enjoy… something you could do hours on end without feeling like you are working at all. And if you are like many people, this ’something’ would be playing video games.
That’s right! You can actually get a job creating and/or playing video games. Below is a list of some of the careers available for those with a video game degree.
1) Video Game Programmer
Gameinformer Magazine mentions that, video game programmers are the “heart and soul” of the industry. They are the ones responsible for creating the code necessary for getting video games to function. And contrary to popular belief, their jobs aren’t always easy. Video game programming often involves creating complex functions and algorithms often times more challenging than programs created in Corporate America.
Indeed, game programming may not be the appropriate course for everyone seeking a video game career, but if you were deciding to go into the computer field anyway, which job would be more enjoyable… coding the next Halo, or working on a boring, hum-drum piece of no-name software?
2) Video Game Tester
As a video game tester it is a position in which you truly would get paid for playing video games. According to current game tester Doug D. from Electronic Arts, he say’s as a game tester you would “go over different components of a game and look for things that just don’t make sense.” You would also “break the game,” meaning you would “do things a normal user would do and accidentally see something go wrong.”
Doug Powell further adds that video game testing is a good place to start for young people who want to “break into the industry.” To get such a position in it is best to have a “passion for gaming” and some educational background. Doug recommends a degree, or some form of higher-level education.
3) Video Game Animator
Animators are in charge for coordinating the movement of video game characters. Accomplishing requires more than drawing something on a piece of paper, which according to Alex Jones, an established game animator, occurs after a lot of “brainstorming, chilling, playing, planning and testing” with the programmer. But when the busy work is done, the video game animator will finally get a chance to do what he or she does best… animate. Alex Drouin says the thing he liked best about his job was “being able to come there late in the morning, sit behind his computer, put on a great CD, and then create crazy animation that will end up in a game that will be seen all around the world by gamers.” With a video game degree it is certainly possible!
4) Sound Designer
Sound designers are responsible for creating the music and sound effects of video games. Video game music is created either from digital sources or real-life stimulation. As video game consoles become more advanced, many sound designers favor the latter when deciding on what type of music they want in the games they are working on. Creating appropriate sound effects, on the other hand, sometimes requires more creative experimentation.
To be successful at designing video game sounds it is best to: 1) have an interest in both music and sound, 2) possess knowledge of recording equipment and 3) be familiar with the types of music and sound used in today’s most popular video games. A video game degree will help develop these talents and skills.
5) Game Designer
Video game designers are responsible for creating the ‘experience‘ of a particular game. Charles Perry, a video game designer, sums it up by saying “the main tasks of the designer is to make sure the game is fun.”
Wells further adds that game designers are responsible for macro and micro level design. Macro level design involves “figuring out the core mechanics of the game; the variety of level looks, power-ups, etc.” Micro-design involves creating the “actual levels and the moment-to-moment gameplay within those levels… the enemies, the objects, and the particular way you encounter those enemies and objects.”
Good game designers should obviously have an interest in video games along with some drawing and programming skills.
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Published June 28th, 2008
I’ve recently been thinking about where video games could be going in the future. I’m hoping to work in the game industry one day after I’ve finished university study and I’ve been wondering about it a lot. What do I want to see happen in the future? Well I may not have too many answers right now, but I have come up with a few ideas that I think may come into ‘play’ in the not too distant future.
Firstly forget Virtual Reality, as we know it. They’ve tried VR goggles and they made a lot of people sick in doing so. It’s probably never going to work very well in its current form. They’re still around and you can still buy them but they really don’t seem to be taking off. It will probably take a lot to get people totally immersed and involved in a new form of game play. It’s threatening to lose touch with the outside world and the people around you aren’t going to appreciate it much either. The Sci-fi neural implants are also both a long way off and not likely to be accepted by a majority of the general populace without some severe marketing and luck. I for one am not planning on going through brain surgery just to have a computer attached to my head. In fact I never want anyone to able to plug into my brain.
A technology that was brought to my attention by a zealous presenter at the local ‘Science and Technology Centre’ (a sort of science museum aimed at making science fun for children and juvenile adults such as yours truly) is that of ‘Augmented Reality’. Augmented Reality is essentially the overlaying of virtual elements onto the real world, such as a pair of transparent glasses that can display certain elements over the top of what is actually there. I agree with the presenter in that this could indeed have some awesome potential. Forget all the socially beneficial applications such as workmen being able to view underground pipes before digging, think about it from a games point of view. This technology could provide gamers with the ability to run around looking like complete idiots shooting at things that aren’t actually there and that no one else can see, kind of like in the film ‘They Live!’ The upside to this is that it would be a lot of fun. A group of people from the University of South Australia created the ‘ARQuake’ project, http://wearables.unisa.edu.au/projects/ARQuake/www/, merging the classic shooter Quake with this Augmented Reality technology. Again, this technology may not ever become overly popular, but it would be entertaining to play with.
Technology has driven the games industry for a long time with new games always trying to keep one step ahead of the competition. It started way back at the dawn of technology and it continues to this day. 2D graphics gave way to 3D and 3D is becoming ever better. Graphics are starting to lose the ability to impress like they once did. The step between Quake 2 and 3 was amazing, but DOOM 3 while being visually very impressive isn’t leaps and bounds ahead of its competitors in the same way new games used to be. 2D graphics encountered a similar problem; there comes a point where you just can’t do much more with graphics technology. It is this that turns graphics from striving for technological achievement to becoming art. It is my hope that we will start turning away from tech demos and return to game play and making great entertainment. Games such as Zelda: The Wind Waker or The Sims that strive to show greater depth of character through simplifying the game enough to portray emotions will hopefully become more common (and more fun but that’s just one person’s view). Technology plays a certain part in the conveying of emotions and story but it’s quite hard to focus on everything at once. When technology is easier and less essential to game sales we’ll hopefully see an increase in games that cast a lasting impression.
Somewhat unfortunately the rise of the ‘Casual Gamer’ will probably lead to more simplistic games being released. While personally I would love to see depth of story and characters, there are a significant number of players out there who want to pick up a game for twenty minutes or so, have a bit of fun, and then put it down until another time. These gamers are generally less interested in the latest greatest technology and more interested in a ‘fast food’ kind of entertainment that satisfies the moment, despite the lack of quality or the lasting effects. Hopefully the two game types can co-exist peacefully although recently it has been seen that some developers are cutting down on some of the planned depth of a title in order to accommodate the more casual gamer.
As technology pushes forwards boundaries are slowly being broken down between systems. We saw the Bleemcast a few years back enabling the running of Playstation games on the Dreamcast, and the PC is able to run almost anything given the right emulation software. Consoles are able to emulate other consoles and new consoles are being announced that promise the ability to play PC games. The Xbox 2 is reported to have a model in planning that comes in a PC case and with the ability to run both PC software and Xbox software. Macs can emulate Windows software and vice-versa. We’ll probably start seeing less of a distinction between consoles and PCs as the price of technology continues to drop and consoles continue to become more and more powerful and able to compete with the more expensive computers. Ideally we’ll see a single platform come into prominence so that everything can be run without purchasing a copious number of different machines, although that does have a downside in that it can establish a monopoly for one particular company.
The technology price drop and increase in power has also lead to more powerful hand-held machines than before. Real games, not just simple toys are now available for the portable market. The advent of PDAs and mobile phones with the ability to play games raises awareness of portable gaming and new competitors are starting to get in on the field that was once primarily dominated by Nintendo’s GameBoy. There is a new product, the gp32, that can run many different emulators and hence, many different system’s games (including some PC games).
I can’t say for sure what’s going to happen but these are just a few ideas that I’ve had recently. Hopefully the games industry will continue to strive towards new heights with new and interesting game play, stories, characters and ideas. I’m looking forward to seeing what happens in the next few years.
Daniel Punch
M6.Net
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Published June 22nd, 2008
You want to kill a few minutes by playing a small, non-engaging puzzle game to which you can come back later at any time, but you don’t want to waste time digging the web to find a good one? Look over here to find the best sellers which you can try right in a couple of minutes.
BookWorm Deluxe
Are you ready for smoking hot word-building action? Then grab yourself a copy of BookWorm, our brand new word game smash! The Deluxe downloadable version includes all-new graphics, sound, and music… plus the brand new Action mode, Diamond and Sapphire tiles, local and internet high scores, and more! All you have to do is form words to feed Lex the Bookworm!
Zuma Deluxe
Own PopCap’s latest smash hit! Control the stone frog idol of
the ancient Zuma in this thrilling action puzzler. Fire balls to make
sets of three, but don’t let them reach the golden skull or you’re
history! Don’t delay…unearth the secrets of Zuma today!
Bejeweled for Windows
Catch some gem-matching fun with this supercharged Windows version of the hit online puzzle game, featuring hi-res graphics, awesome sound effects, and a brand new killer soundtrack, along with the classic game-play Bejeweled fans know and love.
For More Information:
BookWorm Deluxe: http://www.lightsparkle.com/product_page.php?product_id=34
Zuma Deluxe: http://www.lightsparkle.com/product_page.php?product_id=46
Bejeweled for Windows: http://www.lightsparkle.com/product_page.php?product_id=31
Joe Light loves small puzzle games. You can find what he plays recently at http://www.lightsparkle.com
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