Archive for August, 2008

Video Games Playstation 2-High And Lonely At The Top

When the Video Games Playstation 2 was released back in 2000, there was much anticipation in the air. It piggybacked on the groundwork of its pathfinder predecessor, Playstation.

Playstation 2 stormed the video game market and floored Nintendo and Sega. Playstation 2 sits high and lonely at the top of the home video games league for the system with the ability to play back over 1,600 games.

In addition, Playstation 2 has the widest selection of video game titles ever. Some of its most popular titles include:

Grand Theft Auto

Gran Turismo

Final Fantasy

Medal of Honor

Metal Gear Solid

Resident Evil

Tekken

Madden NFL

Crash Bandicoot

Sly Cooper

And hundreds of others.

Listed below are some of the ‘tricks’ Playstation 2 can do standing on its head:

play commercial DVDs and CDs

two controllers

multi-tap connectivity for up to eight simultaneous players

online connectivity

separate network adaptor

separate 20GB hard drive

wireless controllers

driving controllers

and Eye Toy a device used in virtual reality games.

With all of that on the dashboard there can’t be room for much more. But no, Sony promises to outdo itself with Playstation 3. Sony refuses to become a bridesmaid. Second best just will not do in their camp.

Here are a few things that Sony expects to deliver with Playstation 3:

higher processing speeds

more powerful graphic capabilities

lifelike, cinematic-quality computer-generated graphics.

PS3 will play back CDs, DVDs, PS2 video games, and PlayStation One video games.

Sony promises to make a media center of your living room

new video games on Sony’s new proprietary Blu-ray disc

the Blu-ray disc can hold more than five DVDs worth of content

online capability

wireless connection to the PSP

support up to seven game controllers

and finally, exciting and stunning new video games whose release are lined up to coincide with the release of Playstation 3.

We are the beneficiaries of a video game war that has spilled over into our living rooms. Enjoy the ride while you can.

Video Games Playstation 2 has certainly raised the bar. Do you have the best titles for your family fun this year? Grab them here to avoid disappointment Video Games Playstation 2.

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Role Playing Games–Character Guide 5

Introduction: Among the most feared of character types in a role playing game is the blaster. Whether a fire-throwing mage, machine-gun-toting soldier, or bomb-launching robot, these characters are respected not only for their ability to do phenomenal damage, but to attack multiple opponents at once. Their powers rarely come without cost, however, and the failure of their attacks is a larger setback for them than the failure of an attacker’s stable strikes.

Blasters are the tide-turners of battles, able to attack multiple foes at once for high damage. However, they are not generally as good at attackers at causing solid damage turn after turn. In some games, they are limited in the number of times they can use their powers. In some (such as QoTR), they require extra time or effort to prepare their powerful attacks.

In Quests of the Realm, the blaster is represented by the direct preference.

Player Tactics: When playing a blaster, you should take care to understand your limits. Oftentimes, a large-area attack used in a thick melee will damage your allies as well as your enemies, limiting your effectiveness. If you have a limit to the number of times you can use your high-powered attacks, make sure they count, and be careful if you expect to meet several encounters before getting a chance to recover. If you require extra time or effort to utilize your skills, do what you can to ready your attacks during lulls, before battles, or in other safe periods as allowed by the game.

You don’t want to go overboard with a blaster. One way or another, it will likely lead to burn out. Just because you can attack multiple foes doesn’t mean you will succeed to hit them all, and there are often abilities available that can counteract an attack for all involved. In QoTR, for example, defenders have an ability called “intervene”, which allows them to negate an action in its entirety. A successful intervention, thus, can counter a blaster’s powerful attacks for all involved, resulting in wasted energy.

Bear in mind both your damage potential and your ability to attack multiple opponents. Together, these advantages make you the best choice for dealing with large groups of fodder foes. Don’t waste extra effort dealing with individual opponents. With a blaster, it is all about getting the most out of every action.

Although all combinations can be effective, a blaster/attacker creates the potential for incredible damage, and also ensures that you have something to fall back on when you can’t use your high-powered attacks. A blaster/speedster can get off its attacks faster, which leads to swifter victory but also a higher chance of burnout. Adding a defensive ability to a blaster makes for a fearsome opponent, while a blaster/trickster can wipe out entire enemy forces without even being seen.

GM Tactics: Putting blasters up against the party is always a risk. Since they are such capable damage dealers, and can attack the entire party at once, they are incredibly dangerous opponents. A blaster of roughly equal level to the party, backed up by other opponents, can make for a good challenge. A higher-level boss blaster is a deadly threat, but might not last long enough to be useful, since most parties will concentrate immediate and overwhelming attack to defeat such a foe before it can demolish them. Groups of elite or fodder blasters create a complicated scenario, since everyone has to defend against every attack from the enemy group. Generally speaking, if you want the party to have a good chance of winning, you should keep the number of blasters in any enemy group low.

As mentioned, the best way to use enemy blasters is to join them with other character types. A particularly effective tactic is to get a blaster with strong defenses. There is a good chance that the party will concentrate (and waste) significant effort on that opponent, allowing other foes the opening. If they don’t, well, then they risk the power of the blaster’s attacks.

In role playing games, blasters are feared for their ability to deal significant damage to multiple foes at once. Players can use blasters to eradicate large groups of fodder foes quickly and deal significant harm to boss opponents. However, overuse of a blaster’s capabilities is likely to result in burnout, especially over a prolonged fight or series of fights. Enemy blasters can be devastating to the party, and are best kept to a minimum. In all cases, the ideal way to use blasters is not to try to pour everything they have into maximum-power assaults, but to use their puissant powers with deliberate decisiveness.

Copyright © 2006 Dustin Schwerman.

Dustin Schwerman has been playing RPGs for over a decade, using an analytical approach to critically evaluate the game systems (and so to create the most powerful characters he could get away with). He used the extensive experience gained doing so to create his own game, Quests of the Realm. QoTR focuses on unlimited character customization, relying on its author’s understanding to detect and counter game-breaking power plays. Though balanced, QoTR still allows players to create highly effective characters and run them through heroic story lines. To contact Dustin, read more of his writings, or learn more about Quests of the Realm, visit his web site, Quellian-dyrae.

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Zuma Deluxe Style Games Evolution

As I think most of gamers who play in shareware games know game called Zuma Deluxe. This game was extremly popular some time ago and still popular now. It’s now a classic game!

Long time nobody in game industry try to make a game with Zuma gameplay. It was a fear of fail - as someone can know big portals like RealArcade or Shockwave.com don’t take for publishing game clones.

But in last time we see a lot of games what takes a Zuma gameplay idea plus some interesting own ideas. Let’s look at whis games.

First game will be Luxor.

Main idea is the same, but here one deferent feature - you blast a colored spheres from the bottom line. Game use ancient Egipt styling with pyramids and Pharaoh, you explore the path of the Nile. The game very popular right now.

Next game we will look at is TumbleBugs.

IMHO this game have one of best graphic work (also as last game) and use very interesting design - you need to save your beetle buddies from the Black Bug Empire. According to game info “In a deep dark lair, in Any Backyard USA, creep the Evil Black Bugs. You, the hero “Tumble”, hold the fate of your beetle buddies in your hands. Save the colorful beetles from being enslaved by the Black Bug Empire”. It has some unique power ups not presented in other games and has some features to talk about - how about two sources and to plases to shoot from?

Another two games Bubblefish Bob and Aqua POP uses sea adventure design. It first game you need to save small fishy friends. The second game objective not known. As I think this game was created in zuma gameplay with only design changes.

Next game have extremly diferent gameplay but use some ideas from parent game - Twistingo.

Main Zuma idea - colored shperes presented, but gameplay based based on the bingo cards and the numbers on it. It requires you to stay focused and yet still full of situations to think over in every minute. You need to explore the Big Island step by step to find and save the cute animals that need your help.

Last game I want to say named Zzed.

This game was created by developers from Russian Federation and have very interested idea mixed with some zuma elements. It’s puzzler-shooter game with a space theme. In Zzed, you are a plot of space garbage truck. The space craft is located in the middle of the screen and can rotate both clockwise or counter clockwise. You can also move the spaceship, albeit in a very small circle. A continuous flow of space junk gravitates toward you (rather fast, sometimes) and you have to destroy it, before it damages the ship. This is the action part. What makes the game tricky (and addictive) is the puzzle part. All garbage is “color-coded”. In order to destroy it, you have to get 3 or more pieces of garbage of the same color stuck together (here we have some Zuma ideas). Since you pilot a space garbage truck, not some super-cool X-Wing interceptor, you call only shoot with garbage pieces. Occasionally, as you get bonuses like missiles or bombs, which will allow you to feel yourself like a space commando for 0.17 seconds, but other than that, it’s all about waste management.

The storyline of this also very interesting, but I don’t want to open all - try by yoursef!

Here we see 7 games in some parts based on Zuma classic game. I try all of them and think what Zuma, Tumblebugs, Twistingo and Zzed is the best and have very much difference to explore. How you think?

Denis Snow. ChocoSnow.com sells Zuma style games at http://www.chocosnow.com/.

Try Zzed - http://www.chocosnow.com/games/zzed/ and
Twistingo - http://www.chocosnow.com/games/twistingo/

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